Hana is a Los Angeles-born narrative designer and creative professional with a BFA in Design Media Arts from UCLA.
Specializing in environmental storytelling, branching dialogue, and open world design, her work is driven by a belief that the best stories are the ones that change depending on who's reading them.
Beyond game design, she brings experience in brand identity, copywriting, social media strategy, and community management across gaming, fashion, beauty, and music!
She has a soft spot for fish and bubbles.
Education
Gnomon School of VFX, Games & Animation
Selected Courses In Game Design
2022-2023
University of California, Los Angeles
BFA — Design Media Arts
2017-2021
Professional Experience
prealpha UG — Game Content Curator & Marketing Coordinator
July 2025 – March 2026
Brain Dead — Retail Lead
2024 – 2025
Airstrafe Interactive — Narrative Game Designer
February 2023 – October 2023
10/0 LLC — Executive Assistant & Business Development
November 2021 – February 2023
Thief Trot
2026
A puzzle game about finding your way back home. A submission to Bigmode Game Jam 2026.
2026
A puzzle game about finding your way back home. A submission to Bigmode Game Jam 2026.
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Pip
2024
Pip, a short visual story about a dog.
Made using Bitsy HD by Fred Bednarski.
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Saleblazers
2023
An open world shopkeeeping survival game where anything that you can sell, can also be used as a weapon.
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Binky In
2020
Clickthrough game using found images and gifs; fish humor.
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Yumeno Studio Website
2025
An e-commerce website made for the upstart fashion and homewares label, Yumeno Studio.
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Sam Pine Artist Website
2024
The first iteration of a website showcasing the music of Sam Pine.
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Muttering Rain
2024
A horror survival game made for the Themed Horror Game Jam 2024, which took place from January 11th - February 20th 2024.
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Classroom Daydreams
2021
AR filter created for UGG’s FEEL YOU campaign in collaboration with Eva Buechler using SparkAR.
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